Growing Trees Mod

The main goal of Growing Trees Mod 1.7.10 is create more dynamic, aesthetic, fun and natural looking trees while respecting the Minecraft graphic stylization and enforcing a narrow project scope that keeps things simple.

Growing Trees Mod 1.7.10 1

Features:

  • A growing tree is a multi-block structure of rooty soil, branches, and leaves blocks that has many advances over the Vanilla Minecraft tree structures.
  • The formation of the tree starts with a seed. This seed is either planted by hand much like a Vanilla sapling or the seed has a chance of planting itself if left on the ground in a suitable location.
  • The tree then grows from a sapling, slowly increasing it’s size over time, into a full sized tree.
  • The tree can then be chopped down at it’s base and all of the wood claimed at once.

Screenshots:

Seeds:

  • Take the place of vanilla saplings.
  • Are dropped from tree branches slowly and at random.
  • Have a chance of self planting if setting on a dirt/grass/podzol block and has a clear view of the sky above it.

Saplings (Oak, Spruce, Birch, Jungle, Acacia, and Dark Oak) and their respective seeds.

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Trees:

  • Grow from seeds to fully grown trees over time.
  • Grow in natural ways loosely modeled after real world trees and tend to grow in unique, believable ways.
  • Grow around obstacles in a natural way.
  • Are not just reskins but grow using different algorithms per species.
  • Have growth rate and mature sizes that are biome, temperature and rainfall dependent.
  • Drop seeds that can potentially plant themselves.
  • Won’t grow in darkness. Leaves not connected to an outer tree branch or starved of light will die. Outer branches without leaves slowly rot away.
  • Will die and rot in a dark place (some species produce mushrooms when they rot).

A sapling growing into a juvenile tree

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Fully grown trees

Examples of various fully grown tree species.

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Rooty Soil:

  • Provides nutrients to trees and can be depleted over time.
  • Applied with bone meal will increase soil fertility and allows the tree to grow past it mature state.
  • Applied with fermented spider eyes will destroy soil fertility and halt growth.
  • Applied with Ghast tears turn the trees growing leaves into vanilla leaves and destroys soil fertility to freeze the tree how it is.
  • Special effect particles are created on the entire tree when an acting substance is applied to the soil or bottom-most trunk block.
  • Right click to get fertility level(0-15)

Forests:

  • As trees drop seeds the forest line spreads.
  • Trees compete for sunlight when placed near each other and grow taller and skinnier than trees in the open. This produces a forest canopy effect.
  • Canopies block skylight producing dark forests where mobs can spawn during the day and saplings fail to thrive.
  • Podzol forms from dirt or grass under the dark forest canopies of some tree species. Podzol is meant to emulate forest leaf litter appearance.

Various examples of planted forests.

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Harvesting:

  • Cutting the tree at it’s base will fell the entire tree.
  • Thicker branches take longer to harvest.
  • Whole branches can be removed from the tree without disturbing the main body of the tree.
  • Harvesting results in vanilla logs and sticks the number of which is calculated as the total volume of wood in the tree or branch.
  • Leaves grow back when destroyed if outer branches are left undamaged.

Jungle and Oak Forest

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Spruce Forest and Birch Forest

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Other fun:

  • Thin branches can be climbed like ladders. With a bit of gymnastics a forest canopy can be used as an archery ambush.

Compatibility:

  • Vanilla trees(leaves, logs, saplings) are not replaced and still spawn and function normally.
  • All drops from growing trees are vanilla leaves, sticks, and logs. Growing tree parts are not obtainable in survival. Shears only obtain vanilla leaves.
  • Rooty soil drops plain dirt when harvested or left without a tree it will return to plain dirt.
  • Vanilla textures are used for wood and leaves making it compatible with resource packs that change wood or leaves textures.
  • Seeds can be crafted from vanilla saplings and vice-versa.
  • Fire spreads and burns at the same rate as vanilla tree fires.
  • Works in multiplayer.

Under the hood:

  • Trees grow using a combination of a cellular automata algorithm for leaves and branch network logic for trunk and branches.
  • No tile entities are used. Rendering is done with ISimpleBlockRenderingHandler for better performance with large numbers of tree nodes.
  • Blocks are only updated with updateTick() so chunks are re-rendered when dirty no more than with vanilla crops.
  • Listener interface is used for bottom leaves blocks tick for creating seed drops and other effects. New listeners can be registered by other mods to expand tree behavior.
  • All block states are encoded in the 4 bit metadata.
  • Growing leaves blocks use 4 species sub-blocks to a Block using metadata encoding for conserving BlockIDs.  This mod registers 9 blocks total.

How to install Growing Trees Mod 1.7.10

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