Mobultion Mod
Mobultion Mod 1.12.2 modifies the models and adds improved animations and unique mechanics to the way the mobs work but does not modify vanilla mobs in any shape or form. although the mod’s mobs will interact with the vanilla mobs. This mod currently adds 8 spiders, 6 skeletons and 5 zombies.
Mobultion: Mob + evolution meaning that each vanilla mob is seeing some kind of transformation or getting a new ability to create what seem so similar to vanilla mobs but gives a full new experience to try and learn how and where these mob spawn, getting better tools and rare items to make the player feel rewarded but keeping it simple so that it can compatible with other mods and modpacks without issues.
This mod adds special attack and throwing animation, Skeleton Remains allowing them to respawn and so much more to come for other mobs. All of that while keeping the mod smooth and light weight to better integrate with the vanilla theme and by adding an easy to use config GUI so that you do not need to modify the text file instead.
Screenshots:
Angel Spider
- A Healer and a blesser that heals damaged spiders and gives spiders a blessing effect that has 1/2 chance to revive the spider upon death (similar to the totem of undying, but for spiders).
- Health: 7.5 hearts
- Speed: 0.35
- Armor: 0.0
Hypno Spider
- A master of the mind with the ability to shot confusing projectiles to confuse the player making the player shake and move a bit (not nausea). The projectiles do some damage (between 1.5 to 2.5 hearts) so be careful.
- Health: 10 hearts
- Speed: 0.3
- Armor: 0.0
Magma Spider
- A nether and desert monster that hates water and rain but vengeful and dangerous. Will burn the player for 3 seconds (configurable) plus a small random.
- Health: 11 hearts
- Speed: 0.3
- Armor: 0.0
Mini Spider
- A small spider that randomly spawns with other spiders (1% chance configurable), that will possess other spiders and give them strength and speed.
- Health: 10 hearts
- Speed: 0.52
- Armor: 0.0
Mother Spider
- An extremely dangerous mob that has a small chance to lay an egg (check Spider Egg for more information) and will spawn at least an egg when it dies.
- Health: 13 hearts
- Speed: 0.28
- Armor: 0.0
Sorcerer Spider
- A mean and magical spider that spawn in the swamps and can cast spells to summon 3 to 7 (based on difficulty) spiders that range from vanilla to this mod’s other spiders (configurable).
- Health: 7.5 hearts
- Speed: 0.32
- Armor: 0.0
Speedy Spider
- A normal spider that is faster and more unpredictable.
- Health: 9 hearts
- Speed: 0.62
- Armor: 0.0
Wither Spider
- A three headed monster that has 15 hearts and will lose a head every third of its health. Will wither the player for 5 seconds (configurable) on each hit.
- Health: 15 hearts
- Speed: 0.3
- Armor: 3.0
Spider Egg
- A Mob based on an idea from Upcraft and inspiration from Binding of Isaac, this mob will grow within 8 seconds and increase health along with its size. After being invulnerable for 7 seconds this will start spawning vanilla spiders in the overworld and magma spiders in the nether each 5 seconds.
- Health: 25 hearts
- Speed: 0.0 (does not move)
- Armor: 0.0
Corrupted Skeleton
- A master piece of a texture made by nox-cgt, this corrupted skeleton has been trapped inside temples and left to rot but instead it holds a bone from its dead ancestors and seek those who to try to steal the loot from the temples (jungle or desert temple).
- Health: 7.5 hearts
- Speed: 0.2
- Armor: 0.0
Jester Skeleton
- An annoying skeleton with a squeaky laugh (can be disabled) roams the land to shot his arrows at the player causing one of the most annoying effects that last for 10 seconds, the jokerness effect which renders play cards symbols on the screen (only four symbols and fade fast). Its arrows do a slight damage (half a heart, can be increased).
- Health: 6 hearts
- Speed: 0.28
- Armor: 0.0
Magma Skeleton
- A lava dipped skeleton with an eternal flame burning in its chest to represent its fury and vengeance. Will spawn in hot biomes and on nether fortresses, will burn on hit by arrow.
- Health: 11 hearts
- Speed: 0.23
- Armor: 0.0
Shaman Skeleton
- A master of healing arts and the shaman of his village, this skeleton will heal damaged skeletons and help to revive skeleton remains (more on that in Skeleton Remains). Has a chance to drop his wand but since the player do not know how to use, the player may use this wand 6 times to heal 2 hearts (with cool down between each one) before it breaks.
- Health: 13 hearts
- Speed: 0.25
- Armor: 0.0
Sniper Skeleton
- A sharp shooter with zero inaccuracy, making him the hardest to dodge. can be found lurking and hiding under tress in the forests using his cover made of leaves. Will poison upon hit. Upon death can drop his forest bow which is not that different from the normal bow because the power is in the shooter not the bow.
- Health: 8 hearts
- Speed: 0.29
- Armor: 0.0
Withering Skeleton
- This just a wither skeleton with a bow instead but I always thought it was strange that there is no wither skeletons with a bow.
- Health: 9 hearts
- Speed: 0.25
- Armor: 2.0
Skeleton Remains
- A grave-like mob that is spawned when a skeleton dies and will change texture accordingly. Will respawn in 1 minute (or less if helped by the shaman) to the old skeleton.
- Health: 25 hearts
- Speed: 0.0(does not move
- Armor: 0.0
Doctor Zombie
- After being kicked from med school for trying to eat the brains in anatomy class, this zombie did not give up and started roaming everywhere (literally) to heal those injured (just zombies) and extinguish those which are burning (just zombies).
- Health: 10 hearts
- Speed: 0.26
- Armor: 0.0
Goro Zombie
- This zombie might have run from another game (MK for those who do not know the reference) and wielded 4 swords in his hands making him the strongest with 25 hearts but luckily he spawns on extreme mountains making him an unlikely encounter.
- Health: 17.5 hearts
- Speed: 0.24
- Armor: 2.0
- Bonus damage: 8.0
Knight Zombie
- This noble knight lost his job when slept in the night shift and the king ended being killed so he roams trying to retrieve his dignity. Has a really high chance to spawn with iron armor.
- Health: 10 hearts
- Speed: 0.23
- Armor: 2.0
- Bonus damage: 3.0
Magma Zombie
- A lava fused zombie wielding a powerful fire sword that burns the enemies. The sword can drop but the sword is cursed and does not like when the sword is too much damaged and will try to burn the player upon holding (only if too damaged). The sword can be repaired with diamonds but is not currently craft-able (will add a config).
- Health: 10 hearts
- Speed: 0.2
- Armor: 2.0
- Bonus damage: 4.0
Worker Zombie
- After being killed by an accident while building, this worker holds a might hammer and nails down every player in the ground (literally). The hammer has a chance to drop but it does nothing at the moment. The hammer effect to nail down enemies can be disabled and replaced with a slow down effect for sky block maps.
- Health: 10 hearts
- Speed: 0.23
- Armor: 2.0
- Bonus damage: 2.0
Requires:
How to install:
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