Nbt Tags For Armor Stand Wiki Guide
This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for an armor stand in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20.
TIP:Â If you are not running Minecraft Java Edition (PC/Mac) 1.16/1.17/1.18/1.19/1.20, find NBT tags for armor stand in another version of Minecraft:
- Java Edition (PC/Mac) 1.14/1.15
- Java Edition (PC/Mac) 1.11/1.12
Background
In Minecraft Java Edition 1.16, 1.17, 1.18, 1.19 and 1.20, the entity value for an armor stand is armor_stand
. The armor_stand
 entity has a unique set of data tags that can be used in Minecraft commands such as: /summon and /data.
What are NBT tags (formerly called Data Tags)?
NBT tags allow you to set certain properties of an entity (such as armor_stand
). The NBT tag is always surrounded in {} such as {ShowArms:1}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {ShowArms:1, NoGravity:1}.
List of NBT Tags
Here is a list of the NBT tags that you can use for armor_stand
 in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20:
NBT Tag | Value (Description) | Works With |
---|---|---|
Invulnerable | 0 (The armor stand will take damage like normal) 1 (The armor stand will not take any damage from attacks or physical surroundings) Example |
/summon /data |
DisabledSlots |
0 (All slots are enabled which means that items on the armor stand can be added, changed or removed) Example |
/summon /data |
NoGravity |
0 (The armor stand sits on the ground) Example |
/summon /data |
ShowArms |
0 (The armor stand will not have arms) Example |
/summon /data |
Invisible |
0 (The armor stand is visible) Example |
/summon /data |
Small |
0 (The armor stand is normal size) Example |
/summon /data |
OnGround |
0 (The armor stand is not on the ground) Example |
/summon /data |
NoBasePlate |
0 (The armor stand has a base plate) Example |
/summon /data |
ArmorItems |
Items of armor that are hanging on the armor stand, listed in this order: boots, leggings, chestplate, helmet Syntax Example |
/summon /data |
Pose |
The pose for the armor stand which can be up to 6 data tags: Head, Body, LeftArm, RightArm, LeftLeg and RightLeg. (See below for explanation) Syntax Example |
/summon /data |
Head |
It is used within the Pose data tag to specify the position of the head. It takes 3 values and each value can be between 0 and 360 (in degrees). The first value is the rotation around the x-axis, the second value is the rotation around the y-axis and the third value is the rotation around the z-axis. Syntax Example |
/summon /data |
Body |
It is used within the Pose data tag to specify the position of the body. It takes 3 values and each value can be between 0 and 360 (in degrees). The first value is the rotation around the x-axis, the second value is the rotation around the y-axis and the third value is the rotation around the z-axis. Syntax Example |
/summon /data |
LeftArm |
It is used within the Pose data tag to specify the position of the left arm. It takes 3 values and each value can be between 0 and 360 (in degrees). The first value is the rotation around the x-axis, the second value is the rotation around the y-axis and the third value is the rotation around the z-axis. Syntax Example |
/summon /data |
RightArm |
It is used within the Pose data tag to specify the position of the right arm. It takes 3 values and each value can be between 0 and 360 (in degrees). The first value is the rotation around the x-axis, the second value is the rotation around the y-axis and the third value is the rotation around the z-axis. Syntax Example |
/summon /data |
LeftLeg |
It is used within the Pose data tag to specify the position of the left leg. It takes 3 values and each value can be between 0 and 360 (in degrees). The first value is the rotation around the x-axis, the second value is the rotation around the y-axis and the third value is the rotation around the z-axis. Syntax Example |
/summon /data |
RightLeg |
It is used within the Pose data tag to specify the position of the right leg. It takes 3 values and each value can be between 0 and 360 (in degrees). The first value is the rotation around the x-axis, the second value is the rotation around the y-axis and the third value is the rotation around the z-axis. Syntax Example |
/summon /data |
id |
armor_stand (The entity value used to represent an armor stand in the EntityTag or Passengers tag) Example |
/summon /give |
Target Selectors
Before we finish discussing data tags, let’s quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=armor_stand
 value, you can target armor stands:
@e[type=armor_stand]
Target Selector Examples
To change the nearest armor stand to be invisible:
/data merge entity @e[type=armor_stand,limit=1,sort=nearest] {Invisible:1}
To kill all armor stands:
/kill @e[type=armor_stand]
Next, learn how to use the game commands in Minecraft.
Command Examples
Here are some game command examples for an armor stand in Minecraft:
How to Show/Hide Arms on an Armor Stand
How to Summon an Armor Stand
How to Summon an Armor Stand with Chain Armor
How to Summon an Armor Stand with Diamond Armor