Nbt Tags For Axolotl Wiki Guide

This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for an axolotl in Minecraft Java Edition (PC/Mac) 1.17, 1.18, 1.19 and 1.20.

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Background

In Minecraft Java Edition 1.17, 1.18, 1.19 and 1.20, the entity value for an axolotl is axolotl. The axolotl entity has a unique set of data tags that can be used in Minecraft commands such as: /summon and /data.

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What are NBT tags (formerly called Data Tags)?

NBT tags allow you to set certain properties of an entity (such as axolotl). The NBT tag is always surrounded in {} such as {Variant:0}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {Variant:0, CustomName:”\”Buddy\””}.

List of NBT Tags

Here is a list of the NBT tags that you can use for axolotl in Minecraft Java Edition (PC/Mac) 1.17, 1.18, 1.19 and 1.20:

NBT Tag Value (Description)
Variant 0 (The axolotl is pink)
1 (The axolotl is brown)
2 (The axolotl is gold)
3 (The axolotl is light blue)
4 (The axolotl is blue)

Example
{Variant:4}

InLove  

ticks (The number of game ticks that the axolotl is in love mode and will try to breed with another axolotl)

Example
{InLove:400}

Age  

ticks (The age of the axolotl in game ticks. Use 0 or higher for an adult. Use a negative number such as -25000 for a baby.)

Example
{Age:0} example for adult
{Age:-25000} example for baby

ForcedAge  

ticks (When a baby axolotl matures, the Age data tag will be set to ForcedAged. However, there have been bugs with this data tag so it may not work properly.)

Example
{ForcedAge:0}

CustomName  

name (The name to assign to the axolotl)

Example
{CustomName:”\”Buddy\””}

Health  

number (The number of health points the axolotl has)

Example
{Health:10.0f}

AbsorptionAmount  

number (The number of absorption health points the axolotl has)

Example
{AbsorptionAmount:2.0f}

Invulnerable  

0 (The axolotl will take damage like normal)
1 (The axolotl will not take any damage from attacks or physical surroundings)

Example
{Invulnerable:1}

PersistenceRequired  

0 (The axolotl will despawn naturally)
1 (The axolotl won’t despawn)

Example
{PersistenceRequired:1}

NoAI  

0 (The axolotl will have artificial intelligence and will move/behave like normal)
1 (The axolotl will have no artificial intelligence and will appear motionless)

Example
{NoAI:1}

Silent  

0 (The axolotl will make its usual noises in the game)
1 (The axolotl will not make any noise in the game)

Example
{Silent:1}

Fire  

ticks (The number of game ticks until the axolotl is no longer on fire – there are 20 ticks in a second)

Example
{Fire:60}

PortalCooldown  

ticks (The number of game ticks until the axolotl can go through a portal again – there are 20 ticks in a second)

Example
{PortalCooldown:120}

Air  

ticks (The number of game ticks the axolotl has air left for)

Example
{Air:120}

id  

axolotl (The entity value used to represent an axolotl in the EntityTag or Passengers tag)

Example
{id:axolotl}

Passengers  

The mob that is riding on the axolotl. Use the entity value for the passenger mob

Example of frog as passenger
Passengers:[{id:frog}]

NBT Tag Examples

To summon an axolotl that is light blue:

/summon axolotl ~ ~ ~ {Variant:4}

To summon a light blue axolotl that is named Buddy:

/summon axolotl ~ ~ ~ {CustomName:"\"Buddy\"", Variant:4}

Target Selectors

Before we finish discussing data tags, let’s quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=axolotl value, you can target axolotls:

@e[type=axolotl]

Target Selector Examples

To change the nearest axolotl to a brown axolotl (ie: orange axolotl):

/data merge entity @e[type=axolotl,limit=1,sort=nearest] {Variant:1}

To kill all axolotls:

/kill @e[type=axolotl]

Next, learn how to use the game commands in Minecraft.

Command Examples

Here are some game command examples for an axolotl in Minecraft:

img-responsive How to Summon an Axolotl

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