Nbt Tags For Elder Guardian Wiki Guide
This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for an elder guardian in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20.
TIP:Â If you are not running Minecraft Java Edition (PC/Mac) 1.16/1.17/1.18/1.19/1.20, find NBT tags for elder guardian in another version of Minecraft:
- Java Edition (PC/Mac) 1.14/1.15
- Java Edition (PC/Mac) 1.11/1.12
(If you are running Minecraft Java Edition (PC/Mac) 1.10 or older, use the Guardian data tags for an elder guardian)
Background
In Minecraft Java Edition 1.16, 1.17, 1.18, 1.19 and 1.20, the entity value for an elder guardian is elder_guardian
. The elder_guardian
 entity has a unique set of data tags that can be used in Minecraft commands such as: /summon and /data.
What are NBT tags (formerly called Data Tags)?
NBT tags allow you to set certain properties of an entity (such as elder_guardian
). The NBT tag is always surrounded in {} such as {Health:25.0f}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {Health:25.0f, CustomName:”\”Menace\””}.
List of NBT Tags
Here is a list of the NBT tags that you can use for elder_guardian
 in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20:
NBT Tag | Value (Description) | Works With |
---|---|---|
CustomName | name (The name to assign to the elder guardian)
Example |
/summon /data |
Health |
number (The number of health points the elder guardian has) Example |
/summon /data |
AbsorptionAmount |
number (The number of absorption health points the elder guardian has) Example |
/summon /data |
Invulnerable |
0 (The elder guardian will take damage like normal) Example |
/summon /data |
PersistenceRequired |
0 (The elder guardian will despawn naturally) Example |
/summon /data |
NoAI |
0 (The elder guardian will have artificial intelligence and will move/behave like normal) Example |
/summon /data |
Silent |
0 (The elder guardian will make its usual noises in the game) Example |
/summon /data |
Fire |
ticks (The number of game ticks until the elder guardian is no longer on fire – there are 20 ticks in a second) Example |
/summon /data |
PortalCooldown |
ticks (The number of game ticks until the elder guardian can go through a portal again – there are 20 ticks in a second) Example |
/summon /data |
Air |
ticks (The number of game ticks the elder guardian has air left for) Example |
/summon /data |
id |
elder_guardian (The entity value used to represent an elder guardian in the EntityTag or Passengers tag) Example |
/summon /give |
Passengers |
The mob that is riding on the elder guardian. Use the entity value for the passenger mob Example of skeleton as passenger |
/summon /data |
NBT Tag Examples
To summon an elder guardian that is named Menace:
/summon elder_guardian ~ ~ ~ {CustomName:"\"Menace\""}
To summon an elder guardian named Menace that is silent:
/summon elder_guardian ~ ~ ~ {CustomName:"\"Menace\"", Silent:1}
Target Selectors
Before we finish discussing data tags, let’s quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=elder_guardian
 value, you can target elder guardians:
@e[type=elder_guardian]
Target Selector Examples
To change the name of the nearest elder guardian to Menace:
/data merge entity @e[type=elder_guardian,limit=1,sort=nearest] {CustomName:"\"Menace\""}
To kill all elder guardians:
/kill @e[type=elder_guardian]
Next, learn how to use the game commands in Minecraft.
Command Examples
Here are some game command examples for an elder guardian in Minecraft: