Nbt Tags For Iron Golem Wiki Guide
This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for an iron golem in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20.
TIP:Â If you are not running Minecraft Java Edition (PC/Mac) 1.16/1.17/1.18/1.19/1.20, find NBT tags for iron golem in another version of Minecraft:
- Java Edition (PC/Mac) 1.14/1.15
- Java Edition (PC/Mac) 1.11/1.12
- Java Edition (PC/Mac) 1.10
Background
In Minecraft Java Edition 1.16, 1.17, 1.18, 1.19 and 1.20, the entity value for an iron golem is iron_golem
. The iron_golem
 entity has a unique set of data tags that can be used in Minecraft commands such as: /summon and /data.
What are NBT tags (formerly called Data Tags)?
NBT tags allow you to set certain properties of an entity (such as iron_golem
). The NBT tag is always surrounded in {} such as {PlayerCreated:1}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {PlayerCreated:1, CustomName:”\”Protector\””}.
List of NBT Tags
Here is a list of the NBT tags that you can use for iron_golem
 in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20:
NBT Tag | Value (Description) | Works With |
---|---|---|
PlayerCreated | 0 (The iron golem was not created by a player) 1 (The iron golem was created by a player) Example |
/summon /data |
AngerTime |
ticks (The number of game ticks before the iron golem is no longer angry) Example |
/summon /data |
CustomName |
name (The name to assign to the iron golem) Example |
/summon /data |
Health |
number (The number of health points the iron golem has) Example |
/summon /data |
AbsorptionAmount |
number (The number of absorption health points the iron golem has) Example |
/summon /data |
Invulnerable |
0 (The iron golem will take damage like normal) Example |
/summon /data |
PersistenceRequired |
0 (The iron golem will despawn naturally) Example |
/summon /data |
NoAI |
0 (The iron golem will have artificial intelligence and will move/behave like normal) Example |
/summon /data |
Silent |
0 (The iron golem will make its usual noises in the game) Example |
/summon /data |
Fire |
ticks (The number of game ticks until the iron golem is no longer on fire – there are 20 ticks in a second) Example |
/summon /data |
PortalCooldown |
ticks (The number of game ticks until the iron golem can go through a portal again – there are 20 ticks in a second) Example |
/summon /data |
Air |
ticks (The number of game ticks the iron golem has air left for) Example |
/summon /data |
id |
iron_golem (The entity value used to represent an iron golem in the EntityTag or Passengers tag) Example |
/summon /give |
Passengers |
The mob that is riding on the iron golem. Use the entity value for the passenger mob Example of skeleton as passenger |
/summon /data |
NBT Tag Examples
To summon an iron golem that is named Protector:
/summon iron_golem ~ ~ ~ {CustomName:"\"Protector\""}
To summon an iron golem that is named Protector and is silent:
/summon iron_golem ~ ~ ~ {CustomName:"\"Protector\"", Silent:1}
Target Selectors
Before we finish discussing data tags, let’s quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=iron_golem
 value, you can target iron golems:
@e[type=iron_golem]
Target Selector Examples
To change the name of the nearest iron golem to Protector:
/data merge entity @e[type=iron_golem,limit=1,sort=nearest] {CustomName:"\"Protector\""}
To kill all iron golems:
/kill @e[type=iron_golem]
Next, learn how to use the game commands in Minecraft.
Command Examples
Here are some game command examples for an iron golem in Minecraft: