Nbt Tags For Rabbit Wiki Guide

This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a rabbit in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20.

TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.16/1.17/1.18/1.19/1.20, find NBT tags for rabbit in another version of Minecraft:

  • Java Edition (PC/Mac) 1.14/1.15
  • Java Edition (PC/Mac) 1.11/1.12
  • Java Edition (PC/Mac) 1.10

img-responsive

Background

In Minecraft Java Edition 1.16, 1.17, 1.18, 1.19 and 1.20, the entity value for a rabbit is rabbit. The rabbit entity has a unique set of data tags that can be used in Minecraft commands such as: /summon and /data.

img-responsive img-responsive img-responsive img-responsive img-responsive img-responsive img-responsive

What are NBT tags (formerly called Data Tags)?

NBT tags allow you to set certain properties of an entity (such as rabbit). The NBT tag is always surrounded in {} such as {RabbitType:99}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {RabbitType:1, CustomName:”\”Hoppy\””}.

List of NBT Tags

Here is a list of the NBT tags that you can use for rabbit in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20:

NBT Tag Value (Description)
RabbitType 0 (The rabbit is brown)
1 (The rabbit is white)
2 (The rabbit is black)
3 (The rabbit is black and white)
4 (The rabbit is gold)
5 (The rabbit salt and pepper)
99 (The rabbit is named the “Killer Bunny”)

Example
{RabbitType:99}

InLove  

ticks (The number of game ticks that the rabbit is in love mode and will try to breed with another rabbit)

Example
{InLove:400}

Age  

ticks (The age of the rabbit in game ticks. Use 0 or higher for an adult. Use a negative number such as -25000 for a baby.)

Example
{Age:0} example for adult
{Age:-25000} example for baby

ForcedAge  

ticks (When a baby rabbit matures, the Age data tag will be set to ForcedAged. However, there have been bugs with this data tag so it may not work properly.)

Example
{ForcedAge:0}

MoreCarrotTicks  

ticks (When a rabbit destroys a carrot crop, this data tag is set to 40. It has no effect in the game)

Example
{MoreCarrotTicks:40}

CustomName  

name (The name to assign to the rabbit)

Example
{CustomName:”\”Hoppy\””}

Health  

number (The number of health points the rabbit has)

Example
{Health:25.0f}

AbsorptionAmount  

number (The number of absorption health points the rabbit has)

Example
{AbsorptionAmount:2.0f}

Invulnerable  

0 (The rabbit will take damage like normal)
1 (The rabbit will not take any damage from attacks or physical surroundings)

Example
{Invulnerable:1}

PersistenceRequired  

0 (The rabbit will despawn naturally)
1 (The rabbit won’t despawn)

Example
{PersistenceRequired:1}

NoAI  

0 (The rabbit will have artificial intelligence and will move/behave like normal)
1 (The rabbit will have no artificial intelligence and will appear motionless)

Example
{NoAI:1}

Silent  

0 (The rabbit will make its usual noises in the game)
1 (The rabbit will not make any noise in the game)

Example
{Silent:1}

Fire  

ticks (The number of game ticks until the rabbit is no longer on fire – there are 20 ticks in a second)

Example
{Fire:60}

PortalCooldown  

ticks (The number of game ticks until the rabbit can go through a portal again – there are 20 ticks in a second)

Example
{PortalCooldown:120}

Air  

ticks (The number of game ticks the rabbit has air left for)

Example
{Air:120}

id  

rabbit (The entity value used to represent a rabbit in the EntityTag or Passengers tag)

Example
{id:rabbit}

Passengers  

The mob that is riding on the rabbit. Use the entity value for the passenger mob

Example of skeleton as passenger
Passengers:[{id:skeleton}]

NBT Tag Examples

To summon a rabbit that is the “Killer Bunny”:

/summon rabbit ~ ~ ~ {RabbitType:99}

To summon a baby rabbit that is black and named Bunny:

/summon rabbit ~ ~ ~ {CustomName:"\"Bunny\"", RabbitType:2, Age:-25000}

Target Selectors

Before we finish discussing data tags, let’s quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=rabbit value, you can target rabbits:

@e[type=rabbit]

Target Selector Examples

To change the nearest rabbit to a baby bunny:

/data merge entity @e[type=rabbit,limit=1,sort=nearest] {Age:-25000}

To kill all rabbits:

/kill @e[type=rabbit]

Next, learn how to use the game commands in Minecraft.

Command Examples

Here are some game command examples for a rabbit in Minecraft:

img-responsive How to Summon a Rabbit
img-responsive How to Summon the Killer Bunny (Rabbit)

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