Nbt Tags For Zoglin Wiki Guide

This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a zoglin in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20.

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Background

In Minecraft Java Edition 1.16, 1.17, 1.18, 1.19 and 1.20, the entity value for a zoglin is zoglin. The zoglin entity has a unique set of data tags that can be used in Minecraft commands such as: /summon and /data.

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What are NBT tags (formerly called Data Tags)?

NBT tags allow you to set certain properties of an entity (such as zoglin). The NBT tag is always surrounded in {} such as {CustomName:”\”Tusks\””}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {CustomName:”\”Tusks\””, Health:50.0f}.

List of NBT Tags

Here is a list of the NBT tags that you can use for zoglin in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20:

NBT Tag Value (Description)
IsBaby 0 (The zoglin will be a full grown adult)
1 (The zoglin will be a baby)

Example
{IsBaby:1}

CustomName  

name (The name to assign to the zoglin)

Example
{CustomName:”\”Tusks\””}

Health  

number (The number of health points the zoglin has)

Example
{Health:50.0f}

AbsorptionAmount  

number (The number of absorption health points the zoglin has)

Example
{AbsorptionAmount:2.0f}

Invulnerable  

0 (The zoglin will take damage like normal)
1 (The zoglin will not take any damage from attacks or physical surroundings)

Example
{Invulnerable:1}

PersistenceRequired  

0 (The zoglin will despawn naturally)
1 (The zoglin won’t despawn)

Example
{PersistenceRequired:1}

NoAI  

0 (The zoglin will have artificial intelligence and will move/behave like normal)
1 (The zoglin will have no artificial intelligence and will appear motionless)

Example
{NoAI:1}

Silent  

0 (The zoglin will make its usual noises in the game)
1 (The zoglin will not make any noise in the game)

Example
{Silent:1}

Fire  

ticks (The number of game ticks until the zoglin is no longer on fire – there are 20 ticks in a second)

Example
{Fire:60}

PortalCooldown  

ticks (The number of game ticks until the zoglin can go through a portal again – there are 20 ticks in a second)

Example
{PortalCooldown:120}

Air  

ticks (The number of game ticks the zoglin has air left for)

Example
{Air:120}

UUIDLeast  

A number that specifies the right half of the UUID for the zoglin (use UUIDLeast and UUIDMost to target/find a particular zoglin in the game)

Example
{UUIDLeast:-6645587150281567948L}

UUIDMost  

A number that specifies the left half of the UUID for the zoglin (use UUIDLeast and UUIDMost to target/find a particular zoglin in the game)

Example
{UUIDMost:4420078606457655279L}

id  

zoglin (The entity value used to represent a zoglin in the EntityTag or Passengers tag)

Example
{id:zoglin}

Passengers  

The mob that is riding on the zoglin. Use the entity value for the passenger mob

Example of skeleton as passenger
Passengers:[{id:skeleton}]

NBT Tag Examples

To summon a zoglin that is named Tusks:

/summon zoglin ~ ~ ~ {CustomName:"\"Tusks\""}

To summon a baby zoglin:

/summon zoglin ~ ~ ~ {IsBaby:1}

Target Selectors

Before we finish discussing data tags, let’s quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=zoglin value, you can target zoglins:

@e[type=zoglin]

Target Selector Examples

To change the name of the nearest zoglin to Tusks:

/data merge entity @e[type=zoglin,limit=1,sort=nearest] {CustomName:"\"Tusks\""}

To kill all zoglins:

/kill @e[type=zoglin]

Next, learn how to use the game commands in Minecraft.

Command Examples

Here are some game command examples for a zoglin in Minecraft:

img-responsive How to Summon a Zoglin

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