Nbt Tags For Zombie Horse Wiki Guide

This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a zombie horse in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20.

TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.16/1.17/1.18/1.19/1.20, find NBT tags for zombie horse in another version of Minecraft:

  • Java Edition (PC/Mac) 1.14/1.15
  • Java Edition (PC/Mac) 1.11/1.12

(If you are running Minecraft Java Edition (PC/Mac) 1.10 or older, use the EntityHorse data tags for a zombie horse)

img-responsive

Background

In Minecraft Java Edition 1.16, 1.17, 1.18, 1.19 and 1.20, the entity value for a zombie horse is zombie_horse. The zombie_horse entity has a unique set of data tags that can be used in Minecraft commands such as: /summon and /data.

img-responsive

What are NBT tags (formerly called Data Tags)?

NBT tags allow you to set certain properties of an entity (such as zombie_horse). The NBT tag is always surrounded in {} such as {Tame:1}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {Tame:1, CustomName:”\”George\””}.

List of NBT Tags

Here is a list of the NBT tags that you can use for zombie_horse in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20:

NBT Tag Value (Description)
Tame 0 (The zombie horse is wild)
1 (The zombie horse is tame)

Example
{Tame:1}

SaddleItem  

If the zombie horse is wearing a saddle, it is used to specify the Minecraft id for the saddle and number of saddles worn by the zombie horse

Example
{SaddleItem:{id:saddle, Count:1}}

Temper  

number (The temper of the zombie horse which is a number from 0 to 100. The higher the number, the easier it is to tame the zombie horse.)

Example
{Temper:100}

InLove  

ticks (The number of game ticks that the zombie horse is in love mode and will try to breed with another zombie horse)

Example
{InLove:400}

Bred  

0 (The zombie horse has not bred)
1 (The zombie horse has bred)

Example
{Bred:1}

Age  

ticks (The age of the zombie horse in game ticks. Use 0 or higher for an adult. Use a negative number such as -25000 for a baby.)

Example
{Age:0} example for adult
{Age:-25000} example for baby

ForcedAge  

ticks (When a baby zombie horse matures, the Age data tag will be set to ForcedAged. However, there have been bugs with this data tag so it may not work properly.)

Example
{ForcedAge:0}

EatingHaystack  

0 (The zombie horse is standing normally)
1 (The zombie horse has its head down like it is eating hay)

Example
{EatingHaystack:0}

Leash  

Indicates the coordinates of the fence that the zombie horse is leashed to.

Example
{Leash:{X:92,Y:72,Z:-206}}

CustomName  

name (The name to assign to the zombie horse)

Example
{CustomName:”\”George\””}

Health  

number (The number of health points the zombie horse has)

Example
{Health:25.0f}

AbsorptionAmount  

number (The number of absorption health points the zombie horse has)

Example
{AbsorptionAmount:2.0f}

Invulnerable  

0 (The zombie horse will take damage like normal)
1 (The zombie horse will not take any damage from attacks or physical surroundings)

Example
{Invulnerable:1}

PersistenceRequired  

0 (The zombie horse will despawn naturally)
1 (The zombie horse won’t despawn)

Example
{PersistenceRequired:1}

NoAI  

0 (The zombie horse will have artificial intelligence and will move/behave like normal)
1 (The zombie horse will have no artificial intelligence so it will appear motionless)

Example
{NoAI:1}

Silent  

0 (The zombie horse will make its usual noises in the game)
1 (The zombie horse will not make any noise in the game)

Example
{Silent:1}

Fire  

ticks (The number of game ticks until the zombie horse is no longer on fire – there are 20 ticks in a second)

Example
{Fire:60}

PortalCooldown  

ticks (The number of game ticks until the zombie horse can go through a portal again – there are 20 ticks in a second)

Example
{PortalCooldown:120}

Air  

ticks (The number of game ticks the zombie horse has air left for)

Example
{Air:120}

id  

zombie_horse (The entity value used to represent a zombie horse in the EntityTag or Passengers tag)

Example
{id:zombie_horse}

Passengers  

The mob that is riding on the zombie horse. Use the entity value for the passenger mob

Example of skeleton as passenger
Passengers:[{id:skeleton}]

NBT Tag Examples

To summon a baby zombie horse:

/summon zombie_horse ~ ~ ~ {Age:-25000}

To summon a tame zombie horse wearing a saddle:

/summon zombie_horse ~ ~ ~ {Tame:1, SaddleItem:{id:saddle,Count:1}}

Target Selectors

Before we finish discussing data tags, let’s quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=zombie_horse value, you can target zombie horses:

@e[type=zombie_horse]

Target Selector Examples

To change the nearest zombie horse to a baby zombie horse:

/data merge entity @e[type=zombie_horse,limit=1,sort=nearest] {Age:-25000}

To kill all zombie horses:

/kill @e[type=zombie_horse]

Next, learn how to use the game commands in Minecraft.

Command Examples

Here are some game command examples for a zombie horse in Minecraft:

img-responsive How to Summon a Zombie Horse

Mods

1.19.4 Mods

1.19.3 Mods

1.19.2 Mods

1.18.2 Mods

1.16.5 Mods

1.15.2 Mods

1.12.2 Mods

1.8.9 Mods

1.7.10 Mods

1.18.1 Mods

1.17.1 Mods

1.14.4 Mods

1.13.2 Mods

1.11.2 Mods

1.10.2 Mods

1.9.4 Mods

Minecraft Modpacks

1.19.4 Modpacks

1.19.3 Modpacks

1.19.2 Modpacks

1.18.2 Modpacks

1.16.5 Modpacks

1.12.2 Modpacks

1.7.10 Modpacks

Forge Mods

Fabric Mods

Quilt Mods

Resource Packs

1.19.4 Resource Packs

1.19.3 Resource Packs

1.19.2 Resource Packs

1.18.2 Resource Packs

1.16.5 Resource Packs

1.15.2 Resource Packs

1.12.2 Resource Packs

1.8.9 Resource Packs

1.7.10 Resource Packs

1.18.1 Resource Packs

1.17.1 Resource Packs

1.14.4 Resource Packs

1.13.2 Resource Packs

1.11.2 Resource Packs

1.10.2 Resource Packs

1.9.4 Resource Packs

Shaders

1.19.4 Shaders

1.19.3 Shaders

1.19.2 Shaders

1.18.2 Shaders

1.17.1 Shaders

1.16.5 Shaders

Maps

1.19.4 Maps

1.19.3 Maps

1.19.2 Maps

1.18.2 Maps

1.16.5 Maps

1.15.2 Maps

1.12.2 Maps

1.8.9 Maps

1.7.10 Maps

1.18.1 Maps

1.17.1 Maps

1.14.4 Maps

1.13.2 Maps

1.11.2 Maps

1.10.2 Maps

1.9.4 Maps

Data Packs

1.19.4 Data Packs

1.19.3 Data Packs

1.19.2 Data Packs

1.18.2 Data Packs

1.16.5 Data Packs

1.15.2 Data Packs

1.18.1 Data Packs

1.17.1 Data Packs

1.14.4 Data Packs

1.13.2 Data Packs

MCPE/Bedrock

Mods & Addons

MCPE 1.19 Add-ons

MCPE 1.19 Mods

Texture Packs

MCPE 1.19 Texture Packs

MCPE 1.19 Resource Packs

Maps

MCPE 1.19 Maps

Clients

MCPE 1.19 Clients

Mod Menu Clients

Shaders

MCPE 1.19 Shaders

Render Dragon Shaders

Launchers

Skin Packs

Clients

1.19.4 Clients

1.19.3 Clients

1.19.2 Clients

1.18.2 Clients

1.16.5 Clients

1.12.2 Clients

1.8.9 Clients

Launchers

1.19.4 Launchers

1.19.3 Launchers

1.19.2 Launchers

1.18.2 Launchers

1.16.5 Launchers

1.12.2 Launchers

1.7.10 Launchers

Seeds

1.19.4 Seeds

1.19.3 Seeds

1.19.2 Seeds

1.18.2 Seeds

Skins

Plugins

Bukkit Plugins

Spigot Plugins

Paper Plugins

Tutorials

Installation Guide

Mobs Wiki Guide

Seeds Wiki Guide

Biomes Wiki Guide

Status Effects Wiki Guide

Enchantments Wiki Guide

Materials Wiki Guide

Command Blocks

Versions

Backlinks