Nbt Tags For Zombie Villager Wiki Guide

This Minecraft tutorial explains the NBT tags (formerly called data tags) that you can use for a zombie villager in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20.

TIP: If you are not running Minecraft Java Edition (PC/Mac) 1.16/1.17/1.18/1.19/1.20, find NBT tags for zombie villager in another version of Minecraft:

  • Java Edition (PC/Mac) 1.14/1.15
  • Java Edition (PC/Mac) 1.11/1.12

(If you are running Minecraft Java Edition (PC/Mac) 1.10 or older, use the Zombie data tags for a zombie villager)

img-responsive

Background

In Minecraft Java Edition 1.16, 1.17, 1.18, 1.19 and 1.20, the entity value for a zombie villager is zombie_villager. The zombie_villager entity has a unique set of data tags that can be used in Minecraft commands such as: /summon and /data.

img-responsive

What are NBT tags (formerly called Data Tags)?

NBT tags allow you to set certain properties of an entity (such as zombie_villager). The NBT tag is always surrounded in {} such as {IsBaby:1}. If there is more than one NBT tag used in a game command, the NBT tags are separated by a comma such as {IsBaby:1, CustomName:”\”Killer\””}.

List of NBT Tags

Here is a list of the NBT tags that you can use for zombie_villager in Minecraft Java Edition (PC/Mac) 1.16, 1.17, 1.18, 1.19 and 1.20:

NBT Tag Value (Description)
IsBaby 0 (The zombie villager will be a full grown adult)
1 (The zombie villager will be a baby)

Example
{IsBaby:1}

CanPickUpLoot  

0 (The zombie villager can not pick up loot off the ground)
1 (The zombie villager can pick up loot off the ground)

Example
{CanPickUpLoot:0}

CanBreakDoors  

0 (The zombie villager can not break down wooden doors or iron doors)
1 (The zombie villager can break down wooden doors but still can not break down iron doors)

Example
{CanBreakDoors:0}

LeftHanded  

0 (The zombie villager is right-handed)
1 (The zombie villager is left-handed)

Example
{LeftHanded:1}

ConversionTime  

time (The number of game ticks until the zombie villager is converted back to a villager. If the ConversionTime is -1, the zombie villager is not undergoing the process of converting back to a villager)

Example
{ConversionTime:60}

CustomName  

name (The name to assign to the zombie villager)

Example
{CustomName:”\”Braineater\””}

Health  

number (The number of health points the zombie villager has)

Example
{Health:25.0f}

AbsorptionAmount  

number (The number of absorption health points the zombie villager has)

Example
{AbsorptionAmount:2.0f}

Invulnerable  

0 (The zombie villager will take damage like normal)
1 (The zombie villager will not take any damage from attacks or physical surroundings)

Example
{Invulnerable:1}

PersistenceRequired  

0 (The zombie villager will despawn naturally)
1 (The zombie villager won’t despawn)

Example
{PersistenceRequired:1}

NoAI  

0 (The zombie villager will have artificial intelligence and will move/behave like normal)
1 (The zombie villager will have no artificial intelligence so it will appear motionless)

Example
{NoAI:1}

Silent  

0 (The zombie villager will make its usual noises in the game)
1 (The zombie villager will not make any noise in the game)

Example
{Silent:1}

Fire  

ticks (The number of game ticks until the zombie villager is no longer on fire – there are 20 ticks in a second)

Example
{Fire:60}

PortalCooldown  

ticks (The number of game ticks until the zombie villager can go through a portal again – there are 20 ticks in a second)

Example
{PortalCooldown:120}

Air  

ticks (The number of game ticks the zombie villager has air left for)

Example
{Air:120}

HandItems  

Items that the zombie villager is holding in its hands, listed in this order: right hand, left hand

Syntax
HandItems:[{Count:1,id:item}, {Count:1,id:item}]

Example
{HandItems:[{Count:1,id:diamond_sword}, {Count:1,id:shield}]}

HandDropChances  

The drop chances for each of the 2 items listed in HandItems. A value of 1.0f means 100% chance of the item being dropped when the zombie villager is killed, 0.5f means 50%, 0.2f means 20%, and so on.

Example
{HandDropChances:[1.0f,1.0f,1.0f,1.0f]}

ArmorItems  

Items of armor that the zombie villager is wearing, listed in this order: boots, leggings, chestplate, helmet

Syntax
ArmorItems:[{Count:1,id:item}, {Count:1,id:item}, {Count:1,id:item}, {Count:1,id:item}]

Example
{ArmorItems:[{Count:1,id:diamond_boots}, {Count:1,id:diamond_leggings}, {Count:1,id:diamond_chestplate}, {Count:1,id:diamond_helmet}]}

ArmorDropChances  

The drop chances for each of the 4 items listed in ArmorItems. A value of 1.0f means 100% chance of the item being dropped when the zombie villager is killed, 0.5f means 50%, 0.2f means 20%, and so on.

Example
{ArmorDropChances:[1.0f,1.0f,1.0f,1.0f]}

id  

zombie_villager (The entity value used to represent a zombie villager in the EntityTag or Passengers tag)

Example
{id:zombie_villager}

Passengers  

The mob that is riding on the zombie villager. Use the entity value for the passenger mob

Example of skeleton as passenger
Passengers:[{id:skeleton}]

NBT Tag Examples

To summon a zombie villager that is named Braineater:

/summon zombie_villager ~ ~ ~ {CustomName:"\"Braineater\""}

To summon a baby zombie villager:

/summon zombie_villager ~ ~ ~ {IsBaby:1}

To summon a zombie villager that is wearing a set of full netherite armor:

/summon zombie_villager ~ ~1 ~ {ArmorItems:[{Count:1,id:netherite_boots}, {Count:1,id:netherite_leggings}, {Count:1,id:netherite_chestplate}, {Count:1,id:netherite_helmet}], ArmorDropChances:[1.0f,1.0f,1.0f,1.0f]}

Target Selectors

Before we finish discussing data tags, let’s quickly explore how to use the @e target selector. The @e target selector allows you to target entities in your commands. If you use the type=zombie_villager value, you can target zombie villagers:

@e[type=zombie_villager]

Target Selector Examples

To change the nearest zombie villager into a baby zombie villager:

/data merge entity @e[type=zombie_villager,limit=1,sort=nearest] {IsBaby:1}

To kill all zombie villagers:

/kill @e[type=zombie_villager]

Next, learn how to use the game commands in Minecraft.

Command Examples

Here are some game command examples for a zombie villager in Minecraft:

img-responsive How to Summon a Zombie Villager

Mods

1.19.4 Mods

1.19.3 Mods

1.19.2 Mods

1.18.2 Mods

1.16.5 Mods

1.15.2 Mods

1.12.2 Mods

1.8.9 Mods

1.7.10 Mods

1.18.1 Mods

1.17.1 Mods

1.14.4 Mods

1.13.2 Mods

1.11.2 Mods

1.10.2 Mods

1.9.4 Mods

Minecraft Modpacks

1.19.4 Modpacks

1.19.3 Modpacks

1.19.2 Modpacks

1.18.2 Modpacks

1.16.5 Modpacks

1.12.2 Modpacks

1.7.10 Modpacks

Forge Mods

Fabric Mods

Quilt Mods

Resource Packs

1.19.4 Resource Packs

1.19.3 Resource Packs

1.19.2 Resource Packs

1.18.2 Resource Packs

1.16.5 Resource Packs

1.15.2 Resource Packs

1.12.2 Resource Packs

1.8.9 Resource Packs

1.7.10 Resource Packs

1.18.1 Resource Packs

1.17.1 Resource Packs

1.14.4 Resource Packs

1.13.2 Resource Packs

1.11.2 Resource Packs

1.10.2 Resource Packs

1.9.4 Resource Packs

Shaders

1.19.4 Shaders

1.19.3 Shaders

1.19.2 Shaders

1.18.2 Shaders

1.17.1 Shaders

1.16.5 Shaders

Maps

1.19.4 Maps

1.19.3 Maps

1.19.2 Maps

1.18.2 Maps

1.16.5 Maps

1.15.2 Maps

1.12.2 Maps

1.8.9 Maps

1.7.10 Maps

1.18.1 Maps

1.17.1 Maps

1.14.4 Maps

1.13.2 Maps

1.11.2 Maps

1.10.2 Maps

1.9.4 Maps

Data Packs

1.19.4 Data Packs

1.19.3 Data Packs

1.19.2 Data Packs

1.18.2 Data Packs

1.16.5 Data Packs

1.15.2 Data Packs

1.18.1 Data Packs

1.17.1 Data Packs

1.14.4 Data Packs

1.13.2 Data Packs

MCPE/Bedrock

Mods & Addons

MCPE 1.19 Add-ons

MCPE 1.19 Mods

Texture Packs

MCPE 1.19 Texture Packs

MCPE 1.19 Resource Packs

Maps

MCPE 1.19 Maps

Clients

MCPE 1.19 Clients

Mod Menu Clients

Shaders

MCPE 1.19 Shaders

Render Dragon Shaders

Launchers

Skin Packs

Clients

1.19.4 Clients

1.19.3 Clients

1.19.2 Clients

1.18.2 Clients

1.16.5 Clients

1.12.2 Clients

1.8.9 Clients

Launchers

1.19.4 Launchers

1.19.3 Launchers

1.19.2 Launchers

1.18.2 Launchers

1.16.5 Launchers

1.12.2 Launchers

1.7.10 Launchers

Seeds

1.19.4 Seeds

1.19.3 Seeds

1.19.2 Seeds

1.18.2 Seeds

Skins

Plugins

Bukkit Plugins

Spigot Plugins

Paper Plugins

Tutorials

Installation Guide

Mobs Wiki Guide

Seeds Wiki Guide

Biomes Wiki Guide

Status Effects Wiki Guide

Enchantments Wiki Guide

Materials Wiki Guide

Command Blocks

Versions

Backlinks