Techopolis 2 Modpack

Techopolis 2 Modpack (1.19.2) dives into the inner machinations of various different modpacks. While not holding out its hand to the player, it allows the players to get a better grasp as to what is going on within each tech mod. The basis is built upon miners to help you gain different materials without needing to go out and grind yourself until you craft up all the Technium Ingots. Learn tech inside of this modpack as you progress out through all variations of this genre of modded. You’ll start off by learning about these Opolis Miners in where they can mine different materials based on what is in them. These start you off on understanding multiblock structures and how each can produce different materials. Once that is underway you’ll start to deposit materials into the Thermal Series machines to produce a heaping amount of products. Some might not fully process so Jumbo Furnaces can bulk smelt unprocessed materials into new ones, which then get into the previous process. After you’ve understood how these materials and the way it takes to converge them into something else is, you can soon connect the networks together. Refined Storage helps make it possible while being a safe and secure system to keep everything neatly made.

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Features:

  • The main focus of the pack is automation.
  • The pack has no aggressive mobs, and no access to the nether or end.
  • The pack plays like a skyblock, but there are also world generation options for overworld, sky islands, or hexlands.
  • There is no ore in the world.
  • Final goal of the pack is 16 ingots of “Final Technium”.
  • The pack contains many custom mods and custom recipes

Automation:

  • You can have automated ore mining. All ores are produced by building a 3x3x4 multiblock of the ore, then placing a scaffold around it and placing a miner on top of it. This also applies to non ores, such as gravel, stone, grout, moon stone, lava, and glowstone. A similar mining system exists for trees as well.
  • Immersive engineering conveyors are integral to the early game. You will eventually unlock Little Logistics trains and Mekanism pipes, but early on, you have to live with conveyors. You fortunately get a lot of variations that make them more powerful (like vertical variants, splitters, and sorters), but there are some basic issues with conveyors that you will always have to live with (such as they will always pull from a chest even if there is no location it can go or if the conveyor is full). The result of this is that you will frequently have to deal with spills when inventories fill, or spend a lot of effort ensuring that never happens.
  • As you progress, you can unlock Little Logistics, SSN, Mekanism, xnet, AE2, RS, and LaserIO to replace conveyors, and generally the recipes for these are unchanged. When a recipe is changed, it is usually just for theme (such as using Technium), but the difficulty of the recipe stays about the same (or even gets easier).
  • Thermal fluidducts can be used, but unfortunately itemducts do not exist (not currently implemented in 1.19 version of Thermal Expansion)
  • Passive automation is highly desired in this pack, and lots of tools are given to promote it. Some mods like LaserIO are really just designed for passive crafting, and even Extended Crafting has an addon that makes it easy to automate any crafting grid recipe

Power Gen

  • A lot of generators have been removed from some of the tech mods in this game. You start off with waterwheels or windmills from IE, then are steered towards magmatic dynamos early (or other dynamos from Thermal), but then there is nothing after that except for Powah. It seems the Powah generators are all just as overpowered as normal, so they will certainly work for anything you need. All power generation from Mekanism has been removed.
  • Wireless transmission can be done a whole lot of ways, but Flux networks unlocks fairly early, and is by far the easiest.

Magic

  • Angel rings are available at a pretty early stage in this pack, and are great. There is a variant of the angel rings that uses RF, but it’s pretty much a joke. They’re more expensive than the basic angel ring, and are only needed as a crafting item at the very end of the pack.
  • The only other magic in this pack is the Essence mod, which is written by benbenlaw himself. It is really just a task in automation. Any mob drops that you might need (namely slime balls, blaze rods, and nether stars) can eventually be automated using this mod.

Quest book and Tech bucks

  • Like all packs from benbenlaw, the questbook is FTB quests, and is quite long. The quests aren’t particularly entertaining, but they are quite effective at their main purpose, which is to guide you through the pack.
  • In 95% of the cases, the only quest rewards you get are tech bucks. For a while in the pack, it is essential to save these, as they are needed for unlocking more mods. You will unlock a method to make your own tech bucks, and once you get far enough in the pack, you will need to do so, because the number you get from quests is simply not nearly enough.

Auxiliary mods

  • Even storage drawers, iron chests, and waystones are all gated, but like the others, it’s not hard to unlock them. You have to kind of choose between these mods early as you don’t have enough tech bucks for all, which is kind of interesting.

Technium

  • Technium is the main resource that you work to automate through the game. There are 4 standard tiers of technium, and all are crafted on 5×5 grids from Extended crafting. Tiers 2-4 each require 1 ingot from the previous tier in their recipe.
  • Once you get to the endgame, you get tiers 5, 6, and 7. Tier 5 requires 8 ingots of tier 4, so you are clearly supposed to have automation figured out by this point. Tier 6 requires nether stars and copious amounts of stone from BeyondEarth. Tier 7 is the final endgame material (it’s even called Final Technium), and requires mastery of all mods in the pack to craft, along with huge amounts of dye base and all previous levels of Technium together.

Screenshots:

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Requires:

Minecraft Forge

OptiFine HD

How to install:

Please visit the following link for full instructions: How To Download & Install Modpack

Techopolis 2 Modpack (1.19.2) Download Links

For Minecraft 1.19.2

Forge Version (Server Files): Download from Server 1Download from Server 2

Mods

1.19.4 Mods

1.19.3 Mods

1.19.2 Mods

1.18.2 Mods

1.16.5 Mods

1.15.2 Mods

1.12.2 Mods

1.8.9 Mods

1.7.10 Mods

1.18.1 Mods

1.17.1 Mods

1.14.4 Mods

1.13.2 Mods

1.11.2 Mods

1.10.2 Mods

1.9.4 Mods

Minecraft Modpacks

1.19.4 Modpacks

1.19.3 Modpacks

1.19.2 Modpacks

1.18.2 Modpacks

1.16.5 Modpacks

1.12.2 Modpacks

1.7.10 Modpacks

Forge Mods

Fabric Mods

Quilt Mods

Resource Packs

1.19.4 Resource Packs

1.19.3 Resource Packs

1.19.2 Resource Packs

1.18.2 Resource Packs

1.16.5 Resource Packs

1.15.2 Resource Packs

1.12.2 Resource Packs

1.8.9 Resource Packs

1.7.10 Resource Packs

1.18.1 Resource Packs

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1.14.4 Resource Packs

1.13.2 Resource Packs

1.11.2 Resource Packs

1.10.2 Resource Packs

1.9.4 Resource Packs

Shaders

1.19.4 Shaders

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1.19.2 Shaders

1.18.2 Shaders

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1.16.5 Shaders

Maps

1.19.4 Maps

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1.18.2 Maps

1.16.5 Maps

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1.18.1 Maps

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1.14.4 Maps

1.13.2 Maps

1.11.2 Maps

1.10.2 Maps

1.9.4 Maps

Data Packs

1.19.4 Data Packs

1.19.3 Data Packs

1.19.2 Data Packs

1.18.2 Data Packs

1.16.5 Data Packs

1.15.2 Data Packs

1.18.1 Data Packs

1.17.1 Data Packs

1.14.4 Data Packs

1.13.2 Data Packs

MCPE/Bedrock

Mods & Addons

MCPE 1.19 Add-ons

MCPE 1.19 Mods

Texture Packs

MCPE 1.19 Texture Packs

MCPE 1.19 Resource Packs

Maps

MCPE 1.19 Maps

Clients

MCPE 1.19 Clients

Mod Menu Clients

Shaders

MCPE 1.19 Shaders

Render Dragon Shaders

Launchers

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Clients

1.19.4 Clients

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1.19.2 Clients

1.18.2 Clients

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1.19.4 Launchers

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1.19.4 Seeds

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