Vault Wiki Guide

A vault is a block found in trial chambers. It dispenses loot when unlocked using a trial key. Each vault can only be unlocked once per player.

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Background

Active img-responsive Unlocking img-responsive

Ejecting img-responsive Inactive img-responsive

 

Obtaining

Breaking

A vault can be broken but it does not drop itself as an item and takes an extended amount of time to break. It can only be obtained via the creative menu or the /give command.

Block
Hardness 50

Breaking time (sec)

Second
Default 2.25

Natural generation

In trial chambers, vaults can generate naturally in all rooms that also contain trial spawners, as well as the entrance room. Blocks of copper and chiseled copper generate in a 3×3 area underneath every vault.

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Usage

When a player is within 4.0 blocks of the vault, it becomes active and begins emitting flame particles inside of it. If the player has not unlocked the vault before, an stream of orange particles will flow from the player to the vault’s keyhole when the player is within 4.5 blocks. The vault will become inactive if there are no players within 4.5 blocks who have not unlocked the vault.

When active, a vault idly cycles between items once every second, visually displaying the current item inside the block. Each time the vault cycles to a new item, the item is randomly chosen from the loot table. Small orange particles also appear in front of the vault as if they were being sucked into the keyhole.

When a trial key is used on a vault, it will eject items. Items are ejected one stack at a time with a burst of particles for each stack.

When the vault is done ejecting items, it becomes inactive until another player approaches it.

Each vault can only be unlocked once per player. The vault is intended to reward each player for completing each trial chamber one time. This gives every player in a world the opportunity to find their own loot without having to travel substantial distances to find undiscovered loot at a fresh structure.

Each vault keeps track of up to 128 unique players that have opened the vault. If another player opens the vault, the first known player who opened the vault is forgotten, and can open the vault again.

Loot

The vault uses the trial chambers reward loot table by default. This loot table is temporary and will be completely revised as development continues[1]. When activated, the vault will eject the loot of one trial chambers reward container. This means it will eject items 2-6 times.

In Java Edition and Bedrock Edition, each trial chambers reward container contains 2–6 item stacks, with the following distribution:

[1] “Minecraft Snapshot 24w05a”

Item Stack Size Weight Chance Avg.per container Avg.containers to loot
img-responsive Enchanted Book[F] 1 12⁄110 36.2% 0.436 2.8
img-responsive Emerald 2–6 8⁄110 25.6% 1.164 3.9
img-responsive Iron Horse Armor 1 8⁄110 25.6% 0.291 3.9
img-responsive Damaged Shield[G] 1 6⁄110 19.8% 0.218 5.0
img-responsive Saddle 1 6⁄110 19.8% 0.218 5.0
img-responsive Enchanted Iron Axe[H] 1 6⁄110 19.8% 0.218 5.0
img-responsive Enchanted Iron Pickaxe[H] 1 6⁄110 19.8% 0.218 5.0
img-responsive Enchanted Iron Shovel[H] 1 6⁄110 19.8% 0.218 5.0
img-responsive Enchanted Iron Helmet[H] 1 6⁄110 19.8% 0.218 5.0
img-responsive Enchanted Iron Chestplate[H] 1 6⁄110 19.8% 0.218 5.0
img-responsive Enchanted Iron Leggings[H] 1 6⁄110 19.8% 0.218 5.0
img-responsive Enchanted Iron Boots[H] 1 6⁄110 19.8% 0.218 5.0
img-responsive Golden Horse Armor 1 6⁄110 19.8% 0.218 5.0
img-responsive Enchanted Book[I] 1 5⁄110 16.8% 0.182 6.0
img-responsive Enchanted Crossbow[H] 1 3⁄110 10.4% 0.109 9.6
img-responsiveEnchanted Golden Apple 1 3⁄110 10.4% 0.109 9.6
img-responsive Diamond Horse Armor 1 3⁄110 10.4% 0.109 9.6
img-responsive Enchanted Diamond Axe[H] 1 3⁄110 10.4% 0.109 9.6
img-responsive Enchanted Diamond Chestplate[H] 1 3⁄110 10.4% 0.109 9.6
img-responsive Diamond 1–3 2⁄110 7.0% 0.145 14.2

[F] Enchanted with a random level of Sharpness, Bane of Arthropods, Efficiency, Fortune, Silk Touch, or Feather Falling.
[G] The item has between 15% and 80% of its total durability.
[H] Enchantment probabilities are the same as a level-10 to level-20 enchantment would be on an enchantment table that was able to apply treasure enchantments (except Soul Speed, and Swift Sneak), and where the chance of multiple enchantments is not reduced.
[I] Enchanted with a random level of Mending, Riptide, Loyalty, Channeling, or Impaling.

Data values

ID

Java Edition:

Name Identifier Form Translation Key
Vault vault Block & Item block.minecraft.vault

Name Identifier
Block entity vault

Block States

Name Default value Allowed values Description
farcing north east
north
south
west
The direction the vault faces.

The opposite from the direction the player faces while placing the vault.

vault_state inactive inactive
active
unlocking
ejecting
When no players who have not used the vault are nearby
When a player who has not used the vault is nearby
Prior to reward ejection
While ejecting reward

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